The Swedish artist Magnus Wallin is known for his computer-animated works, and came to particular notice with his work titled "Exit" (1997) with which he participated in the Venice Biennale in 2001.
© Magnus Wallin, anon., 2004, filminstallation, each film 2:30 min
Wallin employs 3D-animation techniques and subject matter from computer gaming technology, but he also incorporates references
from art history and popular culture. He plunders freely from various historical epochs, which sometimes has an extreme outcome.
The eclectic selection, where elements in principle do not belong together but are forced into a whole, makes an absurd and
striking impression. In this way he develops a new elaborate tableau. A recurring theme in the works is the human body’s vulnerability
in relation to its surroundings. Wallin has on numerous occasions stated that his own dreams and nightmares are the impetus
for the works. A particularly discomforting air pervades the human’s battle within these alienating, claustrophobic spaces.
Wallin illustrates the power relations between a perfect and a deformed body’s functionality. The battle is usually between
contrasting figures: the perfect hero’s symmetrical body as a well-oiled physical machine versus the “defect’s” body with
its visibly missing parts and handicaps. Wallin displays a spectrum of the human body that goes far beyond what is presented
in the media, and challenges our perception of existing ideals of the body.
In the work anon., we become witness to historical objects being brought to life as moving figures. From a confined existence in archives and boxes, they flee through endless claustrophobic corridors. The installation anon. was first shown in connection with the group exhibition Firewall at Ausstellungshalle zeitgenössische Kunst Münster, Germany, 2004.
Magnus Wallin was born in 1965 in Sweden. He lives and works in Malmö.
Eva Klerck Gange